Alexandre DO-O ALMEIDA
Lead AI Software Engineer
Summary
10 years building software: helped scale Jam.gg (Y Combinator S20) to 2M users, delivered AI to 50K students, and built PlayStation automated testing for 5,000+ games. I orchestrate Codex and Claude Code agents for autonomous implementation, testing and review, owning architecture and release quality.
152B+ tokens · Top 1% worldwide on Token Tracker in October 2026
Experience
Lead AI Software Engineer
Studi · Galileo Global Education
- Present
- Delivered a RAG-based course-support assistant to production for 50,000 students, using LLMs, LangChain and Langfuse for retrieval, evaluation and observability.
- Partner directly with the CEO to lead R&D and engineering transformation at an 800-person education company.
- Lead a full LMS rebuild and videoconferencing platform development, owning architecture and guiding developers through implementation and delivery.
DevOps Engineer / Test Automation Infrastructure Lead
Sony Interactive Entertainment · PlayStation
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- Built CI/CD and automated testing for PlayStation emulators with Python, GitHub Actions and AWS, covering 5,000+ games across console devkits and operating environments.
- Supported release quality for 50+ PlayStation Classics on PS4/PS5 reaching millions of players; maintained pipelines used by 15+ engineers. Engagement via Implicit Conversions.
Founding Engineer / Product & QA Lead
Jam.gg · formerly Piepacker · S20
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- Part of the founding team that scaled a cloud gaming platform to 2M users and 500K MAU as the company raised a $12M Series A.
- Shipped backend, frontend and cloud systems with Go, TypeScript, React, Firebase and GCP, including Discord/Twitch integrations, browser streaming and game catalog systems.
- Created and led Product and QA teams; helped recruit the first 30 hires as the company grew to 60+ employees.
AI & IoT Lead / Backend Engineer · Atos. Led 6 developers on Azure predictive maintenance; built Java geolocation systems for the French Army.
2018 - 2020R&D Software Engineer · Airbus Helicopters. Built Unity VR/AR simulators using Vive and HoloLens for technician training; earlier Java backend engineering on helicopter documentation software.
2016 - 2018Bioinformatics Engineer Intern · CNRS. Extended Java tools for genomic structure analysis, sequence alignment and phylogenetic visualization.
2016Technical Skills
- Languages & Frameworks
- Go · TypeScript · React · Python · Java · SQL · Rust · C++ · C# · WebAssembly
- AI & Agents
- Multi-agent Orchestration · Codex · Claude Code · RAG · LangChain · Langfuse · AI evaluation
- Cloud & Infrastructure
- Infrastructure as Code · GCP · AWS · Firebase · Docker · Kubernetes · GitHub Actions · CI/CD
Education
Master's in Data Science & Software Engineering · Ingesup / Aix Ynov Campus · 2016-2019
BSc, Cell & Molecular Biology · Aix-Marseille University · 2013-2016
French: native · English: full professional proficiency, TOEIC 990/990
